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- <?xml version="1.0" encoding="utf-8"?>
- <Stream name="Stream">
- <cog name="cog" CogID="Explosion">
- <string name="cogname" />
- <comp name="Positional" CompID="1">
- <vector name="Position">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <vector name="Velocity">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <quat name="Orientation">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- <real name="w">1</real>
- </quat>
- <uint name="BoundingType" type="BoundingType">0</uint>
- <bool name="Visible">true</bool>
- </comp>
- <comp name="RegionComp" CompID="55">
- <real name="UpdateFrequency">0</real>
- <bool name="autoUpdatePosition">true</bool>
- <bool name="IgnoreNonPhysicalObjects">false</bool>
- <uint name="BoundingType" type="BoundingType">0</uint>
- <real name="SphereRad">30</real>
- <vector name="IntialPosition">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <vector name="OffsetPosition">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <vector name="MinBoxExtents">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <vector name="MaxBoxExtents">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- </comp>
- <comp name="Effect" CompID="12">
- <real name="TTL">20</real>
- <real name="Rate">0.5</real>
- <bool name="Transform">false</bool>
- <file name="ModelFile" />
- <list name="EffectSprites" type="EffectSprite" size="1">
- <EffectSprite name="EffectSprite">
- <int name="AnimIndex">0</int>
- <int name="EffectType">1</int>
- <real name="TTL">0.2</real>
- <texture name="texture">Textures\Flash.png</texture>
- <file name="ColorStream">Data\Effects\WhiteStream.xml</file>
- </EffectSprite>
- </list>
- <list name="FontEffects" type="FontEffect" size="0" />
- <list name="LocalLights" type="LocalLight" size="0" />
- <list name="EmitterFiles" type="file" size="1">
- <file name="file">Data\Effects\BiggestExploEmit.xml</file>
- </list>
- <list name="SystemFiles" type="file" size="1">
- <file name="file">Data\Effects\BiggestExploSys.xml</file>
- </list>
- <file name="AnimationFile">Data\Effects\ExploFlash.GMF</file>
- </comp>
- <comp name="SoundPlayer3D" CompID="21">
- <file name="SoundSetFile">SoundSets/MissileExplosionSet.xml</file>
- </comp>
- <comp name="RegionExplosionDamage" CompID="123">
- <int name="DamageType" type="DamageTypes">8</int>
- <real name="DamageAmount">1000</real>
- <bool name="ContinuousDamage">false</bool>
- <real name="DamageStartTime">0.25</real>
- <bool name="TileBased">false</bool>
- <real name="DropoffRate">0</real>
- <bool name="DamageTerrain">true</bool>
- <real name="ContinuousTerrainDeformRate">1</real>
- <bool name="ShakeCamera">true</bool>
- <list name="damagableTypes" type="uint" size="4">
- <uint name="uint">100</uint>
- <uint name="uint">103</uint>
- <uint name="uint">100</uint>
- <uint name="uint">103</uint>
- </list>
- </comp>
- <comp name="PhysicsExplosion" CompID="56">
- <real name="ForceMagnitude">100</real>
- <bool name="CenterOnFocalPoint">true</bool>
- <vector name="FocalPointOffset">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <vector name="ForceDirection">
- <real name="x">1</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <bool name="ForceLossTime">true</bool>
- <real name="ForceLossPercentPerSec">0.01</real>
- <bool name="ForceLossDist">true</bool>
- <real name="ForceLossPercentPerUnit">0.01</real>
- <real name="StartingTimeOffset">0.25</real>
- <uint name="AffectedCompID">1</uint>
- </comp>
- </cog>
- </Stream>