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Extensible Markup Language  |  2007-01-25  |  4.3 KB  |  117 lines

  1. ∩╗┐<?xml version="1.0" encoding="utf-8"?>
  2. <Stream name="Stream">
  3.   <cog name="cog" CogID="Explosion">
  4.     <string name="cogname" />
  5.     <comp name="Positional" CompID="1">
  6.       <vector name="Position">
  7.         <real name="x">0</real>
  8.         <real name="y">0</real>
  9.         <real name="z">0</real>
  10.       </vector>
  11.       <vector name="Velocity">
  12.         <real name="x">0</real>
  13.         <real name="y">0</real>
  14.         <real name="z">0</real>
  15.       </vector>
  16.       <quat name="Orientation">
  17.         <real name="x">0</real>
  18.         <real name="y">0</real>
  19.         <real name="z">0</real>
  20.         <real name="w">1</real>
  21.       </quat>
  22.       <uint name="BoundingType" type="BoundingType">0</uint>
  23.       <bool name="Visible">true</bool>
  24.     </comp>
  25.     <comp name="RegionComp" CompID="55">
  26.       <real name="UpdateFrequency">0</real>
  27.       <bool name="autoUpdatePosition">true</bool>
  28.       <bool name="IgnoreNonPhysicalObjects">false</bool>
  29.       <uint name="BoundingType" type="BoundingType">0</uint>
  30.       <real name="SphereRad">30</real>
  31.       <vector name="IntialPosition">
  32.         <real name="x">0</real>
  33.         <real name="y">0</real>
  34.         <real name="z">0</real>
  35.       </vector>
  36.       <vector name="OffsetPosition">
  37.         <real name="x">0</real>
  38.         <real name="y">0</real>
  39.         <real name="z">0</real>
  40.       </vector>
  41.       <vector name="MinBoxExtents">
  42.         <real name="x">0</real>
  43.         <real name="y">0</real>
  44.         <real name="z">0</real>
  45.       </vector>
  46.       <vector name="MaxBoxExtents">
  47.         <real name="x">0</real>
  48.         <real name="y">0</real>
  49.         <real name="z">0</real>
  50.       </vector>
  51.     </comp>
  52.     <comp name="Effect" CompID="12">
  53.       <real name="TTL">20</real>
  54.       <real name="Rate">0.5</real>
  55.       <bool name="Transform">false</bool>
  56.       <file name="ModelFile" />
  57.       <list name="EffectSprites" type="EffectSprite" size="1">
  58.         <EffectSprite name="EffectSprite">
  59.           <int name="AnimIndex">0</int>
  60.           <int name="EffectType">1</int>
  61.           <real name="TTL">0.2</real>
  62.           <texture name="texture">Textures\Flash.png</texture>
  63.           <file name="ColorStream">Data\Effects\WhiteStream.xml</file>
  64.         </EffectSprite>
  65.       </list>
  66.       <list name="FontEffects" type="FontEffect" size="0" />
  67.       <list name="LocalLights" type="LocalLight" size="0" />
  68.       <list name="EmitterFiles" type="file" size="1">
  69.         <file name="file">Data\Effects\BiggestExploEmit.xml</file>
  70.       </list>
  71.       <list name="SystemFiles" type="file" size="1">
  72.         <file name="file">Data\Effects\BiggestExploSys.xml</file>
  73.       </list>
  74.       <file name="AnimationFile">Data\Effects\ExploFlash.GMF</file>
  75.     </comp>
  76.     <comp name="SoundPlayer3D" CompID="21">
  77.       <file name="SoundSetFile">SoundSets/MissileExplosionSet.xml</file>
  78.     </comp>
  79.     <comp name="RegionExplosionDamage" CompID="123">
  80.       <int name="DamageType" type="DamageTypes">8</int>
  81.       <real name="DamageAmount">1000</real>
  82.       <bool name="ContinuousDamage">false</bool>
  83.       <real name="DamageStartTime">0.25</real>
  84.       <bool name="TileBased">false</bool>
  85.       <real name="DropoffRate">0</real>
  86.       <bool name="DamageTerrain">true</bool>
  87.       <real name="ContinuousTerrainDeformRate">1</real>
  88.       <bool name="ShakeCamera">true</bool>
  89.       <list name="damagableTypes" type="uint" size="4">
  90.         <uint name="uint">100</uint>
  91.         <uint name="uint">103</uint>
  92.         <uint name="uint">100</uint>
  93.         <uint name="uint">103</uint>
  94.       </list>
  95.     </comp>
  96.     <comp name="PhysicsExplosion" CompID="56">
  97.       <real name="ForceMagnitude">100</real>
  98.       <bool name="CenterOnFocalPoint">true</bool>
  99.       <vector name="FocalPointOffset">
  100.         <real name="x">0</real>
  101.         <real name="y">0</real>
  102.         <real name="z">0</real>
  103.       </vector>
  104.       <vector name="ForceDirection">
  105.         <real name="x">1</real>
  106.         <real name="y">0</real>
  107.         <real name="z">0</real>
  108.       </vector>
  109.       <bool name="ForceLossTime">true</bool>
  110.       <real name="ForceLossPercentPerSec">0.01</real>
  111.       <bool name="ForceLossDist">true</bool>
  112.       <real name="ForceLossPercentPerUnit">0.01</real>
  113.       <real name="StartingTimeOffset">0.25</real>
  114.       <uint name="AffectedCompID">1</uint>
  115.     </comp>
  116.   </cog>
  117. </Stream>